The big gripe we have with the game at the moment is that it features rather too much running through featureless grey corridors which, psionic pyrotechnics aside, makes for an unremittingly grim-looking game. And at this stage, that means Psi-Ops is shaping up to be very bloody good indeed. There's a real toybox approach to Psi-Ops that lets the player decide how the fun commences, which gives the game real depth. The other powers - Mind Control, Remote Viewing, Mind Drain and Aura View - all have their own functions and puzzle-solving capabilities but the real fun in the game comes in mixing and matching them. The scope for inventiveness in Psi-Ops is huge. But you can also pick guards up and shoot them while they're hanging in mid-air, stand on a crate and surf yourself around, or use a bit of pyrokinesis (whereby you can set things on fire) to ignite a hapless goon and use his mates for a bit of fiery human-bowling. Naturally, it's used to fling stuff around with the power of your grey matter, and thus can be used to stack boxes to make impromptu stairways, or pick up guards and bash them to death on a wall. And they're endlessly entertaining - not just because they're cool and fancily implemented, but because there are myriad ways to employ them and combine effects. As well as butcher lots of cannon-fodder enemies. The hook, as you no doubt know by now, is that you get to use an endlessly entertaining range of psionic powers to help you uncover main man Nick Scryer's mysterious past. Whatever the reason, this time, it doesn't matter while Second Sight, like TimeSplitters, is bound to be tremendous, Psi-Ops is looking equally as entertaining, continuing Midway's recent run of excellent games, last exemplified by The Suffering.
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How else to explain why two incredibly similar games - this and Free Radical's Second Sight - have popped up at the same time? Or perhaps there's some industrial espionage going on. Maybe ideas spring fully-formed into developer's heads when their time has come.
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10/10!!! This should be more popular.Psi-Ops: The Mindgate Conspiracy is released for PS2 and Xbox in September It can be challenging while easy at the same time. But one of the other powers is the ability to create fire and throw it. If you want half back you have to sneak up on them when they are alive, the suck on their head until it pops. This doesn't work very well, because if you kill someone, it only gives a tiny bit of psi energy. The last on i have is Mind Drain, which is the power to drain Psi energy from a person through there head. The second one, I forget its name, but its the ability to look through doors, and possibly see secret codes. If there is fire, you can throw him into the fire!!! Its really awesome. This is awesome because you can pick enemies and shoot them, or throw stuff at them, or throw him at stuff. You first get Telekinesis, the power to lift objects. I have only 3 as of now, but they are pretty cool. Features: What are really spectacular are the Psi-powers. What are really spectacular are the psi power graphics. A unnamed (as of now) woman helps you get out of the cell, thats where start off. You shot a guard, and were put in a prison cell. Then during a battle, you and your men were taken control of "The General" the leader of "the Movement". You were then captured, your face changed, and your memory wiped. You used to be an agent of a secret government organization called Psi-ops.
You will love, so then you will buy it!!!This game is so much fun.
I rented this game on the recommendation from a friend, so treat me as a friend.